Bombs didn't always diffuse
Not bad, but I felt the bombs were too unforgiving; not enough time, and more importantly, didn't always diffuse.
Solid game, though. Good work!
Excellent game, much harder than the last one; although given that there are difficulty levels, shouldn't easy be, well, easier?
Could be better
Horrible driving killed it for me. The collision is WAY off. I was jumping and getting stuck all the time.
I love the concept, really. And the effort in the animation and the gameplay shows. However, I agree the instructions were scarce; if I didn't know the trick for thunderbird, for example, or how to beat wart (the throwing range is way too short, by the way), I'd have been stuck.
A very good game that's JUST shy of great. Excellent effort, this is still one of my favorite games now.
Would be a perfect if the AI didn't hinder you rather than help you; sure, makes it easier, but you still need to be able to tell an AI ghost not to run right into Pacman.
Well, was going to give a 5...
...and the game crashed on me after summoning critters. Completely locked up, and I was doing really well, too.
Very cool game, but game-ending bugs suck, so I marked you down for that.
I love the range of choices, and all the ways you can screw up somehow. This is very impressive both graphically and programatically. All my 5 are belong to you! Keep up the great work
Finally, a game that deserves it's score
I have to say, as a programmer, I *loved* this game; smooth, dynamic levels with interesting interactivity (the springboards were great, wish I knew how you did that). My only complaint, and it's small, is an inability to look up or down - on some of the jumps, particularly on the first level, I could have used that to be able to better navigate the level.
Nice artwork, great style. Looking forward to part 2!
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